Tuesday, December 8, 2015
Sunday, November 15, 2015
Some Steps I took
I enjoyed watching that Zbrush Summit 2015 I specialy loved the disney interactive demo. So heres me having fun with zbrush..
Thursday, November 12, 2015
Discovered a Knight
Found some really awesome artwork by I think the artist name is Kim Hanseul on pinterest heres the link. https://www.pinterest.com/pin/504473595736248508/
Saturday, October 31, 2015
Friday, October 30, 2015
Wednesday, September 16, 2015
Thursday, September 3, 2015
Wednesday, September 2, 2015
Saturday, August 29, 2015
Done_moving-on
Friday, August 28, 2015
Thursday, August 27, 2015
Tuesday, August 25, 2015
Monday, August 24, 2015
Thursday, August 20, 2015
Wednesday, August 19, 2015
Tuesday, July 14, 2015
Thursday, July 9, 2015
Small update
Slow progress working 40 hrs this week and looking for other jobs at same time. Rest? I'll be doing lots of that when I'm dead.
Monday, July 6, 2015
Looks like a punch...
So for the game I wanted kaya to command spirits to attack for her. So she would point and they would go... It look like a punch though.
Kaya Jumps Too!?
This here is the original jump i had for kaya but in order to make it function properly in UDK I cut it up in to sections. Beginning middle and end. You do this so that when you hit the jump button she can jump and if the jump is say 20 ft tall (wow good luck landing that kaya) the middle animation will loop until she touches the ground only then will the end portion of the animation will play. The falling loop animation cracks me up I don't know if i should post... Okay i post. The Fall Loop is only 10 frames while the full jump is 20.
Friday, July 3, 2015
Tuesday, June 30, 2015
Owl_gif
Here's the spirit owl for the Kaya demo doing a sort of gust attack. The idea I had for this creatures ability was that it would be able to blow debris out of the way and as a trick move you would be able to get an extra jump or higher jump if used at the right moment. Reminder I don't animate much (even though I super love it) so any critique would be really appreciated.
Monday, June 29, 2015
Base_female_mesh
I decided to make a female mesh with somewhat better loops I say somewhat because I always think it can be better. I'll be using her as a bases to start most of my female models. Right now I'll be using her to redo a different version of Mgann or Ms martian.
Monday, June 22, 2015
KAYA
Playing with a foxy character. I set the AI in UDK 4 to fallow but I need to set it to roam and scatter.
So a little back story, one day I see this awesome concept of a stylized Alaskan Indian girl (Kaya) and I has this stupid idea to make a game around her, I was like "cool I don't think anyone's made a story/game about a little Alaskan girl" 'ahahaha' and so on I worked up a game doc and an awesome side story (or at least I think its kind of coo... oh and sad). I even had a good friend deliver some great concepts. After a while (still makes me laugh), I almost gave up on the whole thing. Long story short a game called Never Alone came out,(great game, get it) and I kept asking myself are they to similar? But after a while I don't know when I just muscled though it and said just put something out there.
So where i'm at right now is to just put a playable demo out on the internet (any web browser) as a simple click and play so people can move around in the level. Everything is all very block'y and base level models, everything I built from the ground up pretty quick and dirty (excluding concept of: Kaya, the fox, the dead trees and well the colored tree's style is kind of collaborative). I'm currently playing around with them in UDK 4. I am currently stumped though, I cant seem to figure out a way to get the demo on a web browser. Ill do a bit more research for now.
Monday, March 9, 2015
Monday, March 2, 2015
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