Monday, July 6, 2015

Looks like a punch...

So for the game I wanted kaya to command spirits to attack for her. So she would point and they would go... It look like a punch though.

Kaya Jumps Too!?

This here is the original jump i had for kaya but in order to make it function properly in UDK I cut it up in to sections. Beginning middle and end. You do this so that when you hit the jump button she can jump and if the jump is say 20 ft tall (wow good luck landing that kaya) the middle animation will loop until she touches the ground only then will the end portion of the animation will play. The falling loop animation cracks me up I don't know if i should post... Okay i post. The Fall Loop is only 10 frames while the full jump is 20.

Gif Fixxed

The frame rate was off so it bothered Me... should have just edited older post oops.

Kaya Gangsta Walk

Here's the quick walk cycle i set up for the Kaya demo.
Just 17 frames. 

Tuesday, June 30, 2015

Owl_gif

Here's the spirit owl for the Kaya demo doing a sort of gust attack. The idea I had for this creatures ability was that it would be able to blow debris out of the way and as a trick move you would be able to get an extra jump or higher jump if used at the right moment. Reminder I don't animate much (even though I super love it) so any critique would be really appreciated.