I modeled this lamp in maya and i tried to keep it at a low polycount i dont know if i succeeded or suckseeded. i made it to 504 polygons and then i exported it to zbrush to polypaint but i had trouble with it pixlating and not having enough polygons in the right places. but this is what i mustered.
I also put it on turbosquid. http://www.turbosquid.com/Search/Artists/alarcon3d